Nivalis Nights Updates & Patch Notes — Update #2 & Patch 01.10

Nivalis Nights Updates & Patch Notes
Current version: Update #2 (October 2026). The game launched as 1.0 on September 29, 2026, received Patch 01.10 (= Update #1), then Update #2. This page is the stable hub for every patch — one page, not one page per patch.
Latest update — Update #2
Update #2 (patch notes) is the current build. It's mostly a fix-and-clarity patch: storage counting, staff priority documentation, ingredient freshness, and performance.
Business changes
- Storage counting FIXED — decorative furniture and refrigerated storage now correctly count toward Venue Storage.
- Kitchen Buffet confirmed at 100 normal + 50 refrigerated storage.
- Staff task priority — the 10-level order is now officially documented (Serve meal → Process ingredient → Make meal → Take order → Manager deliver → Manager buy → Manager complaint → Cleanup meal → Cleaner trash → Cleaner storage). Full detail in the Manager Guide.
- Older ingredients used first — reduces rotten food, but may lower the "Food Freshness" review. See the Business Guide.
- Central Canyon trash bins — position corrected, improving Manager/Cleaner behaviour in that district.
Performance
- Lighting Details / Light Culling online — lowering the Lighting Details slider closes more lights by distance.
- Character lower-LOD bone weights IMPROVED.
- Texture Quality "Low" removed — the old Low preset became Medium; the setting now shows a confirmation/loading prompt when changed.
- Fast Travel FPS — see Known Issues below. Details in Performance.
Gameplay changes
- Treasure fishing spot icon changed.
- Fishing rod physics IMPROVED. See the Fishing Guide.
Bug fixes
- Industrial storage — the reported storage-counting failure is resolved by the storage-counting fix above.
Patch 01.10 (Update #1)
Patch 01.10 (patch notes) shipped the launch-week fixes:
- Manager buying behavior IMPROVED — the current answer to the launch over-purchasing reports.
- Staff order workflow IMPROVED and repeated order action FIXED.
- Business Skill and Barter Skill levelling FIXED.
- Character actions, animations and physics performance IMPROVED.
- Repeated save-load camera degradation FIXED and LOD slider 0 visual issue FIXED.
- Boat cockpit visibility IMPROVED and the nausea issue reduced.
- Fill Venue Inventory tutorial objective FIXED.
- Ramen Noir objective clarified — "added more quest objective details for adding decorations and plants to Ramen Noir," and the three furniture-retailer districts (Eastern Residential, Hive Mall, Central Canyon) named. See Potted Plant.
Known issues (OFFICIAL)
The Known Issues thread currently lists:
- Quest log text illegible after hiding/re-showing with J — workaround: reload the save. Fix complete internally but not yet shipped.
- Fast Travel to some places may drop performance — workaround: Save after arriving, then Reload.
Still reported (COMMUNITY — not officially confirmed)
- Seafaring 3rd Treasure not progressing — the green circle doesn't light up / quest doesn't advance. COMMUNITY_CONFIRMED but not an official bug. See Quest Progression.
- Staff stuck / not working — waiters cleaning instead of taking orders, staff spinning, customers queueing while staff idle. Reported after Patch 01.10; needs reproduction.
- Manager over-purchasing symptoms after the patch — still reported, unconfirmed as a cause.
Next fixes (in progress)
- Character Simulation optimization — OFFICIAL work-in-progress.
- Quest log text fix — complete internally, awaiting release.
Patch history
| Version | Date | Focus |
|---|---|---|
| 1.0 (launch) | Sep 29, 2026 | Full release |
| 01.10 (Update #1) | early Oct 2026 | Manager/staff fixes, skill levelling, boat, performance, Ramen Noir objective |
| Update #2 | Oct 2026 | Storage counting, staff priority documentation, ingredient freshness, Light Culling, Fast Travel issue |
What to read next
- Manager Guide — staff priority and manager behavior
- Business Guide — storage, licenses and ingredients
- Performance — settings, benchmarks and the Fast Travel FPS issue
- Quest Progression — hidden requirements and stuck quests
- Fishing Guide — treasure spots and rod physics
Sources & verification
- Update #2: patch notes (OFFICIAL)
- Patch 01.10: patch notes (OFFICIAL)
- Known Issues: Steam discussion (OFFICIAL)
- Steam announcements: official announcements (OFFICIAL)
- Game version: Update #2
- Last verified: October 4, 2026
- Confidence: the Update #2 and Patch 01.10 changes and the Known Issues are OFFICIAL (patch notes / official thread); "Still reported" items are COMMUNITY reports, not officially confirmed as bugs; "Next fixes" (Character Simulation) is OFFICIAL work-in-progress.